The sword is nice and balanced as a good entry weapon, but the flashiness of the war pike makes it an exciting one to wield for extended combos. Each of Dauntless' six weapon types feel unique and powerful, with slots for items called cells that you can use to upgrade and customize them to your tastes. It’s a system that rewards commitment and, refreshingly, it doesn’t punish you for not spending money on Dauntless' optional (and primarily cosmetic) microtransactions. The higher your mastery level is the better gear you can make, the better upgrades you can unlock, and so on. The more you use a type of weapon or slay a type of beast the higher your Mastery rank increases in that specific field. ![]() “Beyond crafting better equipment, there are Mastery levels as a form of progression. Instead of being a source of lore-heavy dialogue, every NPC in Dauntless is either a vendor or questgiver in the hub town, so when you’re not customizing things in menus you’re out in the wild chopping off tails, dodging fireballs, and slaying enormous beasts. Then again, storytelling has never been the selling point in other games in this genre (such as Monster Hunter itself or God Eater) so it’s hard to say I miss it very much. The lack of a real story beyond inconsequential blocks of text at the beginning and end of missions that foster little empathy was a bummer at first, but I quickly forgot about it. That’s it – slaying is basically all you do. While it can lack the depth that arises from that complexity, Dauntless’s streamlined approach offers something else that more than makes up for it.The hook is simple: you’re a slayer, and you slay big, nasty monsters called behemoths. ![]() It takes most of the best parts of Capcom's iconic franchise and redeploys them in a way that's accessible and fun with a whole lot less baggage. Your catalyst build is almost perfect meta if it dropped the koshai axe and other sharpened for a good UE and real damage.īut again I'm sure the builds are viable and can complete content, just letting you know there are better options.If you stripped Monster Hunter down to its core components and redesigned it as a free-to-play (but not pay-to-win), online-only game, you'd get something very close to Dauntless. Also it may be personal preference but the late game build has no attack speed. ![]() Finally adrenaline is way better on axe than tenacious. There really shouldn't be any situation where you are out of the fight for 4 seconds and waiting for the UE to come online is just wasted DPS, in this case kharabak would be better but Im pretty sure valo and pangar out damage it. And of course koshais axe.it looks good on paper but in reality its pretty useless outside of the first hit of the fight. After the first meter it only takes 2 combos to fill the meter (if you caught your axe) which you should easily be able to pull off before grim cd is up. Energize is quite useless on axe since your special is on a timed cool down, it doesn't matter how fast you gain meter you still have to wait for the cool down. You don't kill the behemoth with part damage and doing more part damage than needed to break a part does literally nothing. Part damage doesn't equate to core damage so that big yellow number is just for dopamine. While your builds may be viable they could be better.
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